Charles Woods, 3D Artist
  • 3D Works
    • Hard Surface
    • Organic
    • Traditional
  • 2D Art
    • Drawings
    • Sketches
    • Graphic Design
  • Videos
    • Modeling Reel
    • Texturing Reel
    • YouTube Channel
  • About
    • Resume
    • Contact
  • Client
charleswoodsresume2015.pdf
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SUMMARY
Charles is a motivated and team-oriented artist who is an expert modeler with a solid animation foundation.  With over ten years of professional art experience, he is adept at defining client requirements and meeting their needs. He has a proven ability to meet deadlines and make sound decisions under stress, is self-motivated and able to learn new systems and methods quickly. 

EXPERIENCE
Senior Character Artist, Electronic Arts (EA Sports)
  • Create highly realistic player likeness for low resolution in-game assets
  • Develop and implement modeling and texture creation workflows
  • Craft assets in multiple levels of detail for game engine LODs
  • Manipulate scan data to extract normal and albedo maps
  • Work with Character Lead, Art Director and game designers to ensure quality is maintained from Maya to final presentation in-game
  • Manage assets with Perforce, Shotgun, and proprietary applications

Character Modeler Digital Domain 
  • Create and modify existing polygonal and subdivision surface topology 
  • Work closely with Character Designers and Directors to iterate design changes in 3D to final character approval
  • Identify and resolve any challenges to rigging and character FX teams
  • Create clean UV maps for MARI texture painting pipeline
  • Shot sculpting to correct model deformation on cached geometry 

Modeler/Texture Artist  THEM GREEKS Durga Digital / Red Giant Studios
  • Sculpting facial blend shapes for character performance and lip sync
  • Modeling prop and environment assets with clean UV maps
  • Painting high resolution texture maps to match visual style guides
  • Creating Maya shader networks for the mental ray render engine

Modeler/Digital Sculptor  Gale Force Nine, LLC
  • Ongoing work sculpting high resolution character maquettes and hard-surface models for the hobbyist and tabletop gaming industries
  • Engineer digital models for resin casting and plastic injection molding
  • Interpret and model a wide range of intellectual properties, from highly stylized looks to historically accurate realism

Modeler/Texture Artist  Art of Sullivan Productions 
  • Created realistic 3D models with UV’s, displacement and normal maps for animation team on various commercial projects
  • Interpreted reference photographs to achieve accurate construction of assets without the aid of orthographic plan views

Administrator Foundation 3D
  • Oversees and manages day to day operation of the gallery and forums, and provides technical support for members

Lead Designer  The Graphic Arts Center, Inc.
  • Developed professional graphics for use in print media, sign applications, promotional items, screen printed apparel and the Internet
  • Worked closely with County and City officials to ensure compliance with zoning requirements
  • Collaborated with Management on proposals for commercial and federal government bids
  • Trained employees to use software and equipment for the output and fabrications of signs,large format posters and other forms of visual advertising and marketing media
  • Formulated proposals and bids as well as invoicing and receiving payments
  • Provided technical support for internal local area network and software systems
  • Disseminated and coordinated materials and information across four departments

Illustrator  United States Marine Corps
  • Create two and three dimensional artistic and illustrative products for use in a broad range of programs including, but not limited to, briefs, training, investigations, etc.
  • Typical duties include layout, design, illustration, and artistic projects. 
  • Draft reports, official correspondence, and budget
  • Supervise and instruct personnel in the operation of all equipment and software
  • Must be able to hold a Top Secret security clearance. 

COURSES
Academy of Art University-Animation and Visual Effects (Undergraduate Studies)
Digital-Tutors, Gnomon and Autodesk Courses (Self-Directed Studies)

SOFTWARE / TOOLS
  • Maya
  • Modo
  • Mudbox & ZBrush
  • Topogun
  • Match Mover
  • Adobe Creative Suite
  • Windows / Linux

Content Copyright© 2012 Charles Woods
  • 3D Works
    • Hard Surface
    • Organic
    • Traditional
  • 2D Art
    • Drawings
    • Sketches
    • Graphic Design
  • Videos
    • Modeling Reel
    • Texturing Reel
    • YouTube Channel
  • About
    • Resume
    • Contact
  • Client