
charleswoodsresume2015.pdf |
SUMMARY
Charles is a motivated and team-oriented artist who is an expert modeler with a solid animation foundation. With over ten years of professional art experience, he is adept at defining client requirements and meeting their needs. He has a proven ability to meet deadlines and make sound decisions under stress, is self-motivated and able to learn new systems and methods quickly.
EXPERIENCE
Senior Character Artist, Electronic Arts (EA Sports)
Character Modeler Digital Domain
Modeler/Texture Artist THEM GREEKS Durga Digital / Red Giant Studios
Modeler/Digital Sculptor Gale Force Nine, LLC
Modeler/Texture Artist Art of Sullivan Productions
Administrator Foundation 3D
Lead Designer The Graphic Arts Center, Inc.
Illustrator United States Marine Corps
COURSES
Academy of Art University-Animation and Visual Effects (Undergraduate Studies)
Digital-Tutors, Gnomon and Autodesk Courses (Self-Directed Studies)
SOFTWARE / TOOLS
Charles is a motivated and team-oriented artist who is an expert modeler with a solid animation foundation. With over ten years of professional art experience, he is adept at defining client requirements and meeting their needs. He has a proven ability to meet deadlines and make sound decisions under stress, is self-motivated and able to learn new systems and methods quickly.
EXPERIENCE
Senior Character Artist, Electronic Arts (EA Sports)
- Create highly realistic player likeness for low resolution in-game assets
- Develop and implement modeling and texture creation workflows
- Craft assets in multiple levels of detail for game engine LODs
- Manipulate scan data to extract normal and albedo maps
- Work with Character Lead, Art Director and game designers to ensure quality is maintained from Maya to final presentation in-game
- Manage assets with Perforce, Shotgun, and proprietary applications
Character Modeler Digital Domain
- Create and modify existing polygonal and subdivision surface topology
- Work closely with Character Designers and Directors to iterate design changes in 3D to final character approval
- Identify and resolve any challenges to rigging and character FX teams
- Create clean UV maps for MARI texture painting pipeline
- Shot sculpting to correct model deformation on cached geometry
Modeler/Texture Artist THEM GREEKS Durga Digital / Red Giant Studios
- Sculpting facial blend shapes for character performance and lip sync
- Modeling prop and environment assets with clean UV maps
- Painting high resolution texture maps to match visual style guides
- Creating Maya shader networks for the mental ray render engine
Modeler/Digital Sculptor Gale Force Nine, LLC
- Ongoing work sculpting high resolution character maquettes and hard-surface models for the hobbyist and tabletop gaming industries
- Engineer digital models for resin casting and plastic injection molding
- Interpret and model a wide range of intellectual properties, from highly stylized looks to historically accurate realism
Modeler/Texture Artist Art of Sullivan Productions
- Created realistic 3D models with UV’s, displacement and normal maps for animation team on various commercial projects
- Interpreted reference photographs to achieve accurate construction of assets without the aid of orthographic plan views
Administrator Foundation 3D
- Oversees and manages day to day operation of the gallery and forums, and provides technical support for members
Lead Designer The Graphic Arts Center, Inc.
- Developed professional graphics for use in print media, sign applications, promotional items, screen printed apparel and the Internet
- Worked closely with County and City officials to ensure compliance with zoning requirements
- Collaborated with Management on proposals for commercial and federal government bids
- Trained employees to use software and equipment for the output and fabrications of signs,large format posters and other forms of visual advertising and marketing media
- Formulated proposals and bids as well as invoicing and receiving payments
- Provided technical support for internal local area network and software systems
- Disseminated and coordinated materials and information across four departments
Illustrator United States Marine Corps
- Create two and three dimensional artistic and illustrative products for use in a broad range of programs including, but not limited to, briefs, training, investigations, etc.
- Typical duties include layout, design, illustration, and artistic projects.
- Draft reports, official correspondence, and budget
- Supervise and instruct personnel in the operation of all equipment and software
- Must be able to hold a Top Secret security clearance.
COURSES
Academy of Art University-Animation and Visual Effects (Undergraduate Studies)
Digital-Tutors, Gnomon and Autodesk Courses (Self-Directed Studies)
SOFTWARE / TOOLS
- Maya
- Modo
- Mudbox & ZBrush
- Topogun
- Match Mover
- Adobe Creative Suite
- Windows / Linux